![]() ![]() The meshes and prefabs along with gameObjects often get imported fine within unity you can export them for later use, or use X-Change3d by bloodysoft (in the unity store) to export them as fbx as I do to modify them. If you had kept the monoscript folder you can see what reference scripts are being referenced and use those to recompile the project file. The scripts are contained within the Assembly-CSharp.dll,, , and. so delete or move it out of the project folder and restart unity. ![]() ![]() you will get all the assets plus a monoscript resource file which is a symbolic link to the actual scripts but will usually crash the unity compiler. you will have to use * in the file selector, but you will be able to import the whole cab file. Thanks!ġ1 Months and no honest answer? Anyway, use the unpackassets editor extension to import the *.cab file. I know you can't directly import the *.unit圓d file, but surely there is an easier way outside of somehow editing the hex? So I feel like I have everything I need to go in and edit one of those sound files, but for some reason I can't quite figure out how to get all that data into the Unity program to recompile. PID | CID | Class name | Offset | Length | Object name ![]() Is it possible to edit/change/replace an asset within? I have Disunity, and can get things like the following:Ī list of everything in there DisUnity v0.2.1 Suppose I have an example.unit圓d file, and that's all. Apologies for the ignorance in this question. ![]()
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