![]() ![]() ![]() ![]() The first Stagger Kick will also cause a sweep fall if it hits a side-on or back-turned opponent.ĭespite the second last hit being a launcher, the recovery from the uppercut (without the following kick or Elbow Drop) is too slow to be useful as a juggle starter. In the original Tekken, the third Stagger Kick caused hit stun just like the original move, however the hit stun was changed to the first and second Stagger Kicks in Tekken 2, and only the first Stagger Kick from Tekken 3 onwards.Īs of Tekken 3, if the uppercut following the Palm Attack hits a side-on or back-turned opponent, it will cause a weak flip-over launch and the rest of the combo will whiff. The combo can also be started with f+2 in place of 1,2, resulting in a 9 hit combo which deals slightly less damage. Starting the combo with f+1 will deal slightly more damage. ![]() The final kick is almost always a juggle due to the previous hit launching the opponent the kick will cause knockdown on hit if the preceding uppercut is blocked or whiffs. 10 Hit Combo 1 is a combo used by both Kings and Armor King since Tekken.ġ0 Hit Combo 1 is comprised of six individual moves chained together: Palm Attack to Uppercut (or One Two Uppercut when playing as King I or Armor King), Elbow Sting, Smashing Hook, three Stagger Kicks, a left uppercut, and King's u/f+3 jumping roundhouse kick. ![]()
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